Real-time Breathing System for Virtual Characters
Novel control architecture that generates speech breathing in virtual characters
Reflexive behavior architecture
Architecture for the control of reflexive, pre-cognitive, and non-verbal behaviour in virtual humans.
Architecture for Personality-based Nonverbal Behavior
An architecture for personality-based, nonverbal behavior in affective virtual humanoid characters Personality and Non-verbal in Virtual Humans
Personality as reaction to stimulus in the environment
We investigate the patterns of affective responses as an indicators of personality in virtual characters
Social-Spatial Behavior in Virtual Humans
In this project we develop a social navigation model that aims at generating human-like spatial behavior in a social setting with group dynamics.
Virtual Humans Control Simulink Toolbox
Simulink Toolbox that facilitates the construction of system for the real-time control of virtual humans
m+m is a middleware for building interactive, real-time, distributed systems
Large-scale Neuronal Systems Simulator "iqr"
iqr is a simulator for large-scale neuronal systems that can be interfaced to robots and other hardware.
XIM: eXperience Induction Machine
The eXperience Induction Machine (XIM) is an advanced mixed-reality space used for reseach on human cognition, human-computer interaction, and autonomous intelligent systems.