Social, affective virtual humansOur goal is to develop realistic, intelligent artificial humans (computer-generated virtual humans, or humanoid robots).
On the one hand, we are using these agents to help humans with cognitive and emotionally demanding tasks e.g. in caregiving and training, and on the other hand, we are developing them for the embodiment of psychological and neurobiological models of human cognition, affect personality and behaviour regulation.
- Virtual Human Breathing Relaxation System
- Real-time Breathing System for Virtual Characters
- Architecture for Personality-based Nonverbal Behavior
- Reflexive behavior architecture
- Social-Spatial Behavior in Virtual Humans
- Virtual Humans Control Simulink Toolbox
- Personality as reaction to stimulus in the environment
Empirical research on human cognition in HCIDesigning meaningful and rich HCI systems requires an in-depth understanding of the users' cognitive processes.
Work on cognitive mechanisms that are of core relevance for HCI include the investigation of Flow (Bernardet, Aleixandri, & Verschure, 2017), the subjective sense of presence (Bernardet et al., 2011), the attribution of agency (Bernardet et al., 2017), expression of emotion (Betella, Inderbitzin, Bernardet, & Verschure, 2013), and the social saliency (Inderbitzin et al., 2013).
Mixed-reality systems can overcome the limitation of conventional empirical paradigms because they allow measuring behaviour in real-world settings while maintaining the necessary experimental control (Bernardet & Verschure, 2009). Hence, our goal is to establish real-time interactive mixed reality system as a generic platform for the evaluation of interaction paradigms, as well as for the investigation of general cognitive mechanisms.