Peer Reviewed

 
A Neuro-VR toolbox for assessment and intervention in Autism: Brain responses to non-verbal, gaze and proxemics behaviour in Virtual Humans. Cliona Kelly, Ulysses Bernardet, and Klaus Kessler. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 565-566. IEEE, mar 2020. [ bib | DOI | http ]
 
Towards Accessible Mental Healthcare through Augmented Reality and Self-Assessment Tools. Victoria Lush, Christopher Buckingham, Suzanne Edwards, and Ulysses Bernardet. International Journal of Online and Biomedical Engineering (iJOE), 16(04):33, apr 2020. [ bib | DOI | http ]
 
The Virtual Human Breathing Relaxation System. Sanobar Dar, Victoria Lush, and Ulysses Bernardet. In 2019 5th Experiment@International Conference (exp.at'19), pages 276-277, 2019. [ bib ]
 
Augmented Reality for Accessible Digital Mental Healthcare. Victoria Lush, Christopher Buckingham, Stephen Wileman, Suzanne Edwards, and Ulysses Bernardet. In 2019 5th Experiment@International Conference (exp.at'19), pages 274-275, 2019. [ bib ]
 
Speech Breathing in Virtual Humans: An Interactive Model and Empirical Study. Ulysses Bernardet, Sin-Hwa Kanq, Andrew Feng, Steve DiPaola, and Ari Shapiro. In 2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), pages 1-9. IEEE, IEEE, mar 2019. [ bib | DOI | http ]
 
Tired of Choosing? Just Add Structure and Virtual Reality. Edward Easton, Ulysses Bernardet, and Aniko Ekart. In International Conference on Evolutionary and Biologically Inspired Music and Art, pages 142-155. Springer, 2019. [ bib | DOI | http ]
 
Assessing the reliability of the Laban Movement Analysis system. Ulysses Bernardet, Sarah Fdili Alaoui, Karen Studd, Karen Bradley, Philippe Pasquier, and Thecla Schiphorst. PLOS ONE, 14(6):e0218179, jun 2019. [ bib | DOI | http ]
 
Bio-Inspired Human-Computer-Interaction. Ulysses Bernardet. In Proceedings of the 32th International BCS Human Computer Interaction Conference, pages 1-4, Belfast, Ireland, 2018. [ bib | DOI | http ]
 
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans. Michael Nixon, Steve DiPaola, and Ulysses Bernardet. In 2018 IEEE Conference on Computational Intelligence and Games (CIG), pages 1-8. IEEE, aug 2018. [ bib | DOI | http ]
 
A Dynamic Speech Breathing System for Virtual Characters. Ulysses Bernardet, Sin-hwa Kang, Andrew Feng, Steve DiPaola, and Ari Shapiro. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), volume 10498 LNAI, pages 43-52. 2017. [ bib | DOI | http ]
 
An Interactive Space as a Creature:. Ulysses Bernardet, Jaume Subirats Aleixandri, and Paul F.M.J. Verschure. International Journal of Virtual and Augmented Reality, 1(1):1-15, jan 2017. [ bib | DOI | http ]
 
m+m: A Novel Middleware for Distributed, Movement Based Interactive Multimedia Systems. Ulysses Bernardet, Dhruv Adhia, Norman Jaffe, Johnty Wang, Michael Nixon, Omid Alemi, Jordon Phillips, Steve DiPaola, Philippe Pasquier, and Thecla Schiphorst. In Proceedings of the 3rd International Symposium on Movement and Computing, MOCO '16, pages 21:1-21:9, New York, NY, USA, 2016. ACM. [ bib | DOI | http ]
 
An Architecture for Biologically Grounded Real-time Reflexive Behavior. Ulysses Bernardet, Mathieu Chollet, Steve DiPaola, and Stefan Scherer. In Intelligent Virtual Agents, Lecture Notes in Computer Science, page forthcoming. Springer International Publishing, 2016. [ bib | DOI ]
 
Simulink Toolbox for Real-time Virtual Character Control . Ulysses Bernardet, Maryam Saberi, and Steve DiPaola. In Intelligent Virtual Agents, Lecture Notes in Computer Science, page forthcoming. Springer International Publishing, 2016. [ bib | DOI ]
 
Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character. Maryam Saberi, Ulysses Bernardet, and Steve DiPaola. In Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, ICMI '15, pages 371-372, New York, NY, USA, 2015. ACM. [ bib | DOI | http ]
 
Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game. Saeedeh Bayatpour, Ulysses Bernardet, Steve DiPaola, Alexandra Kitson, and Bernhard E. Riecke. In Proceedings of ISEA 2015: the 21st International Symposium on Electronic Art. ISEA 2015, 2015. [ bib ]
 
A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters. Ulysses Bernardet and Steve DiPaola. In Willem-Paul Brinkman, Joost Broekens, and Dirk Heylen, editors, Intelligent Virtual Agents, volume 9238 of Lecture Notes in Computer Science, pages 132-136. Springer International Publishing, 2015. [ bib | DOI ]
 
Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status. Maryam Saberi, Ulysses Bernardet, and Steve DiPaola. In Willem-Paul Brinkman, Joost Broekens, and Dirk Heylen, editors, Intelligent Virtual Agents, volume 9238 of Lecture Notes in Computer Science, pages 488-491. Springer International Publishing, 2015. [ bib | DOI ]
 
A model for social spatial behavior in virtual characters. Nahid Karimaghalou, Ulysses Bernardet, and Steve DiPaola. Computer Animation and Virtual Worlds, 25:507-519, May 2014. [ bib | DOI | http ]
 
An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character. Maryam Saberi, Ulysses Bernardet, and Steve DiPaola. Procedia Computer Science, 41:204-211, 2014. [ bib ]
 
The Social Perceptual Salience Effect. Martin Inderbitzin, Alberto Betella, Antonio Lanatá, Enzo P Scilingo, Ulysses Bernardet, and Paul F M J Verschure. Journal of experimental psychology. Human perception and performance, 39(1):62-74, May 2013. [ bib | DOI ]
 
Non-anthropomorphic Expression of Affective States through Parametrized Abstract Motifs. A. Betella, M. Inderbitzin, U. Bernardet, and P. F. M. J. Verschure. In Affective Computing and Intelligent Interaction (ACII), 2013 Humaine Association Conference on, pages 435-441, Sept 2013. [ bib | DOI ]
 
The Effect of Guided and Free Navigation on Spatial Memory in Mixed Reality. Alberto Betella, Enrique Martínez Bueno, Ulysses Bernardet, and Paul F. M. J. Verschure. In Proceedings of the Virtual Reality International Conference: Laval Virtual, VRIC '13, pages 7:1-7:8, New York, NY, USA, 2013. ACM. [ bib | DOI | http ]
 
Embodied Interaction with Complex Neuronal Data in Mixed-reality. Alberto Betella, Rodrigo Carvalho, Jesus Sanchez-Palencia, Ulysses Bernardet, and Paul F. M. J. Verschure. In Proceedings of the 2012 Virtual Reality International Conference, VRIC '12, pages 3:1-3:8, New York, NY, USA, 2012. ACM. [ bib | DOI | http ]
 
Emotion response patterns to transient stimuli in migraineurs and non-migraineurs, Ana Pesquita, Ulysses Bernardet, Aleksander Valjamae, Joan Dura, Patricia Pozo-Rosich, and Paul J Verschure. September 2011. [ bib | DOI ]
 
A biomimetic robot controller based on minimizing the unpredictability of the environment: allostatic control revised. Martí Sánchez-Fibla, Armin Duff, Ulysses Bernardet, and Paul F. M. J. Verschure. In European Conference on Artificial Life - ECAL 2011, pages 705-711, Paris, 8 August 2011 2011. MIT Press. [ bib ]
 
Expression of emotional states during locomotion based on canonical parameters. Martin Inderbitzin, Aleksander Valjamae, Jose Maria Blanco Calvo, Paul F M J Verschure, and Ulysses Bernardet. In Face and Gesture 2011, pages 809-814. IEEE, March 2011. [ bib | DOI ]
 
Interaction Mapping Affects Spatial Memory and the Sense of Presence when Navigating in a Virtual Environment. Hannu Järvinen, Ulysses Bernardet, and Paul F.M.J. Verschure. In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '11, pages 321-324, New York, NY, USA, 2011. ACM. [ bib | DOI | http ]
 
CEEDs: Unleashing the Power of the Subconscious. Jane Lessiter, Andrea Miotto, Jonathan Freeman, Paul Verschure, and Ulysses Bernardet. volume 7, pages 214-215, January 2011. [ bib | DOI | http ]
 
Non-Linear Neuronal Responses as an Emergent Property of Afferent Networks: A Case Study of the Locust Lobula Giant Movement Detector. Sergi Bermúdez i Badia, Ulysses Bernardet, and Paul F. M. J. Verschure. PLoS Comput Biol, 6(3):e1000701, March 2010. [ bib | DOI | http ]
 
Allostatic Control for Robot Behaviour Regulation: An extension to path planning. Marti Sanchez Fibla, Ulysses Bernardet, and Paul F. M. J. Verschure. In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2010), pages 1935 - 1942, Taipei, Taiwan, 2010. [ bib ]
 
Disembodied and Collaborative Musical Interaction in the Multimodal Brain Orchestra. S. Le Groux, J. Manzolli, M. Sanchez, A. Luvizotto, A. Mura, A. Valjamae, C. Guger, R. Prueckl, U. Bernardet, and P. F. M. J. Verschure. In NIME 2010, 15-18th June, Sydney, 2010. [ bib ]
 
Quantifying human subjective experience and social interaction using the eXperience Induction Machine. Ulysses Bernardet, Aleksander Väljamäe, Martin Inderbitzin, Sytse Wierenga, Anna Mura, and Paul Verschure. Brain Research Bulletin, 85:305-312, 2010. [ bib | http ]
 
Allostatic Control for Robot Behavior Regulation: A comparative Rodent-Robot Study. Marti Sanchez-Fibla, Ulysses Bernardet, Erez Wasserman, Tatiana Pelc, Matti Mintz, Jadin C. Jackson, Carien Lansink, Cyriel Pennartz, and Paul F. M. J. Verschure. Advances in Complex Systems, 13(03):377, 2010. [ bib ]
 
iqr: A tool for the construction of multi-level simulations of brain and behaviour. Ulysses Bernardet and Paul F. M. J. Verschure. Neuroinformatics, 8:113-134, 06/2010 2010. [ bib | http ]
 
Studying the effectiveness of immersion for neurofeedback in mixed/virtual reality, Aleksander Väljamäe, Tony Steffert, Ulysses Bernardet, John Gruzelier, and Paul F. M. J. Verschure. 2009. [ bib ]
 
The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle. Sergi Bermúdez i Badia, Aleksander Valjamae, Fabio Manzi, Ulysses Bernardet, Anna Mura, Jônatas Manzolli, and Paul F. M. J. Verschure. Presence: Teleoperators & Virtual Environments, 18(4):277-285, 2009. [ bib | http ]
 
Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM. Martin Inderbitzin, Sytse Wierenga, Aleksander Väljamäe, Ulysses Bernardet, and Paul Verschure. Virtual Reality, 13(3):153-158, 2009. [ bib ]
 
A model for the neuronal substrate of dead reckoning and memory in arthropods: a comparative computational and behavioral study. U Bernardet, S. Bermúdez i Badia, and P. F. M. J. Verschure. Theory in Biosciences, 127(2), June 2008. [ bib | DOI ]
 
Validating presence by relying on recollection: Human experience and performance in the mixed reality system XIM. Ulysses Bernardet, Martin Inderbitzin, Sytse Wierenga, Aleksander Väljamäe, Anna Mura1, and Paul F. M. J. Verschure. In The 11th International Workshop on Presence, October 25-27, pages 178-182, Padova, Italy, 2008. [ bib ]
 
Re(PER)Curso: An Interactive Mixed Reality Chronicle. Anna Mura, Behdad Rezazadeh, Armin Duff, Jonatas Manzolli, Sylvain Le Groux, Zenon Mathews, Ulysses Bernardet, Sytse Wierenga, Sergi Bermudez, and Paul Verschure. In ACM SIGGRAPH 2008 Talks, SIGGRAPH '08, pages 18:1-18:1, New York, NY, USA, 2008. ACM. [ bib | DOI | http ]
 
The eXperience Induction Machine and its Role in the Research on Presence. U Bernardet, S. Bermúdez i Badia, and P. F. M. J. Verschure. In The 10th Annual International Workshop on Presence, October 25-27, Barcelona, Spain, 2007. [ bib ]
 
A Biologically Based chemo-sensing UAV for Humanitarian Demining. S. Bermúdez i Badia, U. Bernardet, A. Guanella, P. Pyk, P. Knüsel, and P. F. M. J. Verschure. International Journal of Advanced Robotic Systems, 4(2):187-198, 2007. [ bib ]
 
An artificial moth: Chemical source localization using a robot based neuronal model of moth optomotor anemotactic search. Pawel Pyk, Sergi Bermúdez i Badia, Ulysses Bernardet, Philipp Knüsel, Mikael Carlsson, Jing Gu, Eric Chanie, Bill S. Hansson, Tim C. Pearce, and Paul F. M. J. Verschure. Auton Robot, 20:197-213, 2006. [ bib ]
 
Ada: a playful interactive space. T. Delbrück, K. Eng, A Bäbler, U Bernardet, M. Blanchard, A. Briska, M. Costa, R. J. Douglas, K. Hepp, D. Klein, J. Manzolli, M. Mintz, F. Roth, U. Rutishauser, K. Wassermann, A. Wittmann, A. M. Whatley, R. Wyss, and P. F. M. J. Verschure. In Ninth IFIP TC13 International Conference on Human-Computer Interaction Sept 1-5, pages 989-992, Zurich, Switzerland, 2003. IOS Press. [ bib ]
 
Ada - intelligent space: an artificial creature for the SwissExpo.02. K. Eng, A. Babler, U. Bernardet, M. Blanchard, M. Costa, T. Delbruck, R. J. Douglas, K. Hepp, D. Klein, J. Manzolli, M. Mintz, F. Roth, U. Rutishauser, K. Wassermann, A. M. Whatley, A. Wittmann, R. Wyss, and P. F. M. J. Verschure. In Robotics and Automation, 2003. Proceedings. ICRA '03. IEEE International Conference on, volume 3, pages 4154-4159 vol.3, Sept 2003. [ bib | DOI ]
 
Design for a brain revisited: the neuromorphic design and functionality of the interactive space 'Ada'. K. Eng, D. Klein, A. Bäbler, U. Bernardet, M. Blanchard, M. Costa, T. Delbrück, R. J. Douglas, K. Hepp, J. Manzo lli, M. Mintz, F. Roth, U. Rutishauser, K. Wassermann, A. M. Whatley, A. Wittmann, R. Wyss, and P. F. M. J. Verschure. Rev Neurosci, 14:145-80, 2003. [ bib ]
 
Ada: Constructing a Synthetic Organism. K. Eng, A. Bäbler, U. Bernardet, M. Blanchard, A. Briska, J. Conradt, M. Costa, T. Delbrück, R. Douglas, K. Hepp, D. Klein, J. Manzolli, M. Mintz, T. Netter, F. Roth, U. Rutishauser, K. Wassermann, A. Whatley, A. Wittmann, R. Wyss, and P. Verschure. In Proceedings of the 2002 IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE, October 2002. [ bib | .pdf | Abstract ]
 
IQR: a distributed system for real-time real-world neuronal simulation. Ulysses Bernardet, Mark Blanchard, and Paul F. M. J. Verschure. Neurocomputing, 44-46:1043-1048, June 2002. [ bib ]
 
Ada - Buildings as Organisms. K. Eng, A. Bäbler, U. Bernardet, M. Blanchard, A. Briska, M. Costa, T. Delbrück, R. Douglas, K. Hepp, D. Klein, J. Manzolli, M. Mintz, T. Netter, F. Roth, K. Wassermann, A. Whatley, A. Wittmann, and P. Verschure. In Game, Set and Match, pages 19-24. Faculty of Architecture, TU Delft, December 2001. [ bib ]
 
Roboser - an autonomous interactive music composition system. K. Wassermann, M. Blanchard, U. Bernardet, J. Manzolli, and P. Verschure. In I. Zannos, editor, Proc. Int. Computer Music Conference (ICMC), pages 531-534, 2000. [ bib ]

Non-reviewed

 
Simulation of embodied and large-scale neuronal systems with the iqr software, Ulysses Bernardet. 2015. Poster presented at the 9th Annual Canadian Neuroscience Meeting. Vancouver, Canada. [ bib ]
 
Affective response patterns as indicators of personality in virtual characters, Ulysses Bernardet and Steven DiPaola. 2014. Poster presented at the 36th Annual Conference of the Cognitive Science Society. Québec City, Canada. [ bib ]
 
Understanding and Realizing Presence in the Presenccia Project. Mel Slater, Antonio Frisoli, Franco Tecchia, Christoph Guger, Beau Lotto, Anthony Steed, Gert Pfurtscheller, Robert Leeb, Miriam Reiner, Maria V. Sanchez-Vives, Paul Verschure, and Ulysses Bernardet. Computer Graphics and Applications, IEEE, 27(4):90-93, 2007. [ bib ]
 
Iqr: a simulator for large scale realworld neuronal systems, Ulysses Bernardet and Paul F. M. J. Verschure. 2005. [ bib ]
 
Simulated Learning and Learning in Simulated Environments, Ulysses Bernardet. September 2001. Invited talk at NTCS 2001 Vienna. [ bib ]
 
Die Entwicklung der sozialen Motivation und der Identität in der Adoleszenz, Ulysses Bernardet and Pierre-Marie Heller. 1997. [ bib ]
 
Soziale Motivation in der Adoleszenz; Eine Simulationsstudie des Distanzverhaltens Vertrauten und Unbekannten gegenüber, Ulysses Bernardet and Pierre-Marie Heller. 1997. Presentation at SGP 1997 Basel. [ bib ]
 
Autonomieregulation im Zürcher Modell der sozialen Motivation, Ulysses Bernardet. 1996. Presentation at DGP 96 München. [ bib ]

Books

 
Integrating Cognitive Architectures into Virtual Character Design. Jeremy Turner, Michael Nixon, Ulysses Bernardet, and Steve DiPaola, editors. IGI Global, Hershey, PA, 2016. [ bib | DOI ]
 
iqr: Simulator for large scale neural systems. Ulysses Bernardet and Paul Verschure. CSN Book Series, Barcelona, Spain, 2013. [ bib ]

Book Chapters

 
The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation. Ulysses Bernardet, Sergi Bermúdez i Badia, Armin Duff, Martin Inderbitzin, Sylvain Le Groux, Jônatas Manzolli, Zenon Mathews, Anna Mura, Aleksander Väljamäe, and Paul F.M.J Verschure, pages 357-379. Springer Verlag, 2010. [ bib ]
 
Distributed Adaptive Control: A proposal on the neuronal organization of adaptive goal oriented behavior. Armin Duff, César Rennó Costa, Encarni Marcos, André Luvizotto, Andrea Giovannucci, Martí Sánchez Fibla, Ulysses Bernardet, and Paul F. M. J. Verschure, pages 15-41. Springer Berlin / Heidelberg, 2010. [ bib ]